This book is a product of a Collaborative Foresight cycle on Futures of Games hosted by Media Evolution in collaboration with Game Habitat and Minc, with additional funding from the Region of Skåne.
Contents
| Chapters | |
|---|---|
| Opening chapter | Preface |
| The Taking Part | Future 1 |
| Hardcore 4 Ever | Future 2 |
| Fifteen Minutes | Future 3 |
| Cactus Jack’s Last Run | Future 4 |
| The Games We Play, the Futures We Create | Commentary |
| A Short History of the Future of AI in Games | Commentary |
| Sorocula | Fiction |
| Epilogue | Epilogue |

Process
This book is a product of a Collaborative Foresight cycle on Futures of Games hosted by Media Evolution in collaboration with Game Habitat and Minc. In this process, experts and practitioners from our communities came together with the broader local community to dive deeply into the topic at hand and imagine its possible, plausible, and preferable futures.
Colophon
- Publisher: Media Evolution, Game Habitat and Minc
- Editors: Reeta Hafner, Martin Thörnkvist
- Foresight Facilitator: Reeta Hafner
- Illustrator: Jakob Tuchten
- Graphic concept: HolsterGreen Studio
- Layout: Linnea Paulsson Neppelberg
- ISBN: 978-91-987390-1-5
- Published: September 2026
- 140 pages
Writers
- Paul Graham Raven
- Bobbi A Sand
- Julian Togelius
- Ahmed Khalifa
- David Polfeldt
Core Contributors
- Alexander Strandberg
- Anja Woracek
- Björn Flintberg
- Brian Bartram
- Brynley Gibson
- Eliana Oikawa
- Gaspar Stiglich
- Johanna Forsman
- Kamile Vaskelyte-Grigaityte
- Kennedy Bailey
- Kimberly McGuire
- Kristofer Ling
- Kseniia Ponomarenko
- Lina Wijkander
- Martin Walfisz
- Mathias Torp
- Peter Josef (PJ) Kuczynski
- Peter Lübeck
- Pål Schakonat
- Raquel Robinson
- Renée Jessen
- Sam El Saati
- Tasha Stokić

Funding
This book is a product of a Collaborative Foresight cycle on Futures of Games hosted by Media Evolution in collaboration with Game Habitat and Minc, with additional funding from the Region of Skåne.

